Audio
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Digital Audio
Free VSTs: https://forums.cockos.com/showthread.php?t=249859
Spitfire audio: trying drums
C2 - Bass D2 - Snare F#2 - Closed Hi G#2 - Half-Open Hi A#2 - Open Hi
Midi map at https://spitfireaudio.zendesk.com/hc/en-us/articles/360010575337-LABS-Drums-MIDI-Map
- C1 - Bass Drum
- C#1 - Bass Drum Alternative
- D1 - Snare
- D#1 - Snare (Rim Hit)
- E1 - Rim Click
- F1 - Rim Click Alternative
- F#1 - Closed Hi-Hat
- G1 - Floor Tom
- G#1 - Half-Open Hi-Hat
- A1- Mid-Tom
- A#1 - Open Hi-Hat
- B1 - Ride Cymbal
- C2 - Ride Cymbal Bell
- C#2 - Small Crash Cymbal
- D2 - Stopped Small Crash Cymbal
- D#2 - Medium Crash Cymbal
- E2 - Stopped Medium Crash Cymbal
- F2 - Slow Snare Flam
- F#2 - Slow Snare Flam Alternative
- G2 - Quick Snare Flam
- G#2 - Quick Snare Flam Alternative
- A2 - Floor Tom Flam
- A#2 - Medium Tom Flam
- B2 - Hi-Hat Close (Foot Pedal)
- C3 - Hi-Hat Open (Foot Pedal Close)
- C#3 - Hi-Hat Closed
iPhone / iPod
Voltage amplitude appears to be around 1.5v, fitting nicely into a 3.3v range for ADC.
Power around 30mW per channel
Will need to apply a voltage divider style bias circuit
0.1uF capacitor should be OK Resistors as closely matches as possible to divide Vref voltage Vref | R | vIn ----| |----*------ vOut | R | Gnd
Wave RMS
Square root of time-average square of signal. Assume zero bias.
RMS = sqrt[ Int(t1, t2, [f(t)] ^ 2) / (t2 - t1) ]
Shape | RMS |
---|---|
Square | 1.0 |
Semi-Square / Sine | 1/sqrt(2) ~ 0.707 |
Triangle / Saw | 1/sqrt(3) ~ 0.577 |
Power, Voltage, Current
- V = I * R (Ohm)
- W = V * I
- W = (V ^ 2) / R
- W = (I ^ 2) * R
dB
Zero-dB in audo: 0dB = 1mW in 600 Ohm resistance
(Unit is dBm)
From voltage ratio:
- A = 20 * log10( V2 / V1 )
- V2 / V1 = 10 ^ (A / 20)
From power ratio:
- A = 10 * log10( P2 / P1 )
- P2 / P1 = 10 ^ (A / 10)